from enum import IntEnum
from typing import overload, NewType, Optional, Tuple

from OCC.Core.Standard import *
from OCC.Core.NCollection import *
from OCC.Core.SelectMgr import *
from OCC.Core.TColgp import *
from OCC.Core.Select3D import *
from OCC.Core.gp import *
from OCC.Core.TColStd import *
from OCC.Core.Bnd import *
from OCC.Core.TCollection import *
from OCC.Core.Quantity import *
from OCC.Core.Graphic3d import *
from OCC.Core.SelectBasics import *
from OCC.Core.AIS import *
from OCC.Core.PrsMgr import *
from OCC.Core.Prs3d import *
from OCC.Core.Aspect import *

MeshVS_BuilderPriority = NewType("MeshVS_BuilderPriority", Standard_Integer)
MeshVS_DisplayModeFlags = NewType("MeshVS_DisplayModeFlags", Standard_Integer)
# the following typedef cannot be wrapped as is
MeshVS_MapIteratorOfMapOfTwoNodes = NewType("MeshVS_MapIteratorOfMapOfTwoNodes", Any)
# the following typedef cannot be wrapped as is
MeshVS_MapOfTwoNodes = NewType("MeshVS_MapOfTwoNodes", Any)
MeshVS_MeshPtr = NewType("MeshVS_MeshPtr", MeshVS_Mesh)
# the following typedef cannot be wrapped as is
MeshVS_NodePair = NewType("MeshVS_NodePair", Any)

class MeshVS_Array1OfSequenceOfInteger:
    @overload
    def __init__(self) -> None: ...
    @overload
    def __init__(self, theLower: int, theUpper: int) -> None: ...
    def __getitem__(self, index: int) -> TColStd_SequenceOfInteger: ...
    def __setitem__(self, index: int, value: TColStd_SequenceOfInteger) -> None: ...
    def __len__(self) -> int: ...
    def __iter__(self) -> Iterator[TColStd_SequenceOfInteger]: ...
    def next(self) -> TColStd_SequenceOfInteger: ...
    __next__ = next
    def Init(self, theValue: TColStd_SequenceOfInteger) -> None: ...
    def Size(self) -> int: ...
    def Length(self) -> int: ...
    def IsEmpty(self) -> bool: ...
    def Lower(self) -> int: ...
    def Upper(self) -> int: ...
    def IsDetectable(self) -> bool: ...
    def IsAllocated(self) -> bool: ...
    def First(self) -> TColStd_SequenceOfInteger: ...
    def Last(self) -> TColStd_SequenceOfInteger: ...
    def Value(self, theIndex: int) -> TColStd_SequenceOfInteger: ...
    def SetValue(self, theIndex: int, theValue: TColStd_SequenceOfInteger) -> None: ...

class MeshVS_PolyhedronVerts:
    def __init__(self) -> None: ...
    def __len__(self) -> int: ...
    def Size(self) -> int: ...
    def Clear(self) -> None: ...
    def First(self) -> False: ...
    def Last(self) -> False: ...
    def Append(self, theItem: False) -> False: ...
    def Prepend(self, theItem: False) -> False: ...
    def RemoveFirst(self) -> None: ...
    def Reverse(self) -> None: ...
    def Value(self, theIndex: int) -> False: ...
    def SetValue(self, theIndex: int, theValue: False) -> None: ...

class MeshVS_SequenceOfPrsBuilder:
    def __init__(self) -> None: ...
    def __len__(self) -> int: ...
    def Size(self) -> int: ...
    def Clear(self) -> None: ...
    def First(self) -> False: ...
    def Last(self) -> False: ...
    def Length(self) -> int: ...
    def Append(self, theItem: False) -> False: ...
    def Prepend(self, theItem: False) -> False: ...
    def RemoveFirst(self) -> None: ...
    def Reverse(self) -> None: ...
    def Value(self, theIndex: int) -> False: ...
    def SetValue(self, theIndex: int, theValue: False) -> None: ...



class MeshVS_DrawerAttribute(IntEnum):
    MeshVS_DA_InteriorStyle: int = ...
    MeshVS_DA_InteriorColor: int = ...
    MeshVS_DA_BackInteriorColor: int = ...
    MeshVS_DA_EdgeColor: int = ...
    MeshVS_DA_EdgeType: int = ...
    MeshVS_DA_EdgeWidth: int = ...
    MeshVS_DA_HatchStyle: int = ...
    MeshVS_DA_FrontMaterial: int = ...
    MeshVS_DA_BackMaterial: int = ...
    MeshVS_DA_BeamType: int = ...
    MeshVS_DA_BeamWidth: int = ...
    MeshVS_DA_BeamColor: int = ...
    MeshVS_DA_MarkerType: int = ...
    MeshVS_DA_MarkerColor: int = ...
    MeshVS_DA_MarkerScale: int = ...
    MeshVS_DA_TextColor: int = ...
    MeshVS_DA_TextHeight: int = ...
    MeshVS_DA_TextFont: int = ...
    MeshVS_DA_TextExpansionFactor: int = ...
    MeshVS_DA_TextSpace: int = ...
    MeshVS_DA_TextStyle: int = ...
    MeshVS_DA_TextDisplayType: int = ...
    MeshVS_DA_TextTexFont: int = ...
    MeshVS_DA_TextFontAspect: int = ...
    MeshVS_DA_VectorColor: int = ...
    MeshVS_DA_VectorMaxLength: int = ...
    MeshVS_DA_VectorArrowPart: int = ...
    MeshVS_DA_IsAllowOverlapped: int = ...
    MeshVS_DA_Reflection: int = ...
    MeshVS_DA_ColorReflection: int = ...
    MeshVS_DA_ShrinkCoeff: int = ...
    MeshVS_DA_MaxFaceNodes: int = ...
    MeshVS_DA_ComputeTime: int = ...
    MeshVS_DA_ComputeSelectionTime: int = ...
    MeshVS_DA_DisplayNodes: int = ...
    MeshVS_DA_SelectableAuto: int = ...
    MeshVS_DA_ShowEdges: int = ...
    MeshVS_DA_SmoothShading: int = ...
    MeshVS_DA_SupressBackFaces: int = ...
    MeshVS_DA_User: int = ...

MeshVS_DA_InteriorStyle = MeshVS_DrawerAttribute.MeshVS_DA_InteriorStyle
MeshVS_DA_InteriorColor = MeshVS_DrawerAttribute.MeshVS_DA_InteriorColor
MeshVS_DA_BackInteriorColor = MeshVS_DrawerAttribute.MeshVS_DA_BackInteriorColor
MeshVS_DA_EdgeColor = MeshVS_DrawerAttribute.MeshVS_DA_EdgeColor
MeshVS_DA_EdgeType = MeshVS_DrawerAttribute.MeshVS_DA_EdgeType
MeshVS_DA_EdgeWidth = MeshVS_DrawerAttribute.MeshVS_DA_EdgeWidth
MeshVS_DA_HatchStyle = MeshVS_DrawerAttribute.MeshVS_DA_HatchStyle
MeshVS_DA_FrontMaterial = MeshVS_DrawerAttribute.MeshVS_DA_FrontMaterial
MeshVS_DA_BackMaterial = MeshVS_DrawerAttribute.MeshVS_DA_BackMaterial
MeshVS_DA_BeamType = MeshVS_DrawerAttribute.MeshVS_DA_BeamType
MeshVS_DA_BeamWidth = MeshVS_DrawerAttribute.MeshVS_DA_BeamWidth
MeshVS_DA_BeamColor = MeshVS_DrawerAttribute.MeshVS_DA_BeamColor
MeshVS_DA_MarkerType = MeshVS_DrawerAttribute.MeshVS_DA_MarkerType
MeshVS_DA_MarkerColor = MeshVS_DrawerAttribute.MeshVS_DA_MarkerColor
MeshVS_DA_MarkerScale = MeshVS_DrawerAttribute.MeshVS_DA_MarkerScale
MeshVS_DA_TextColor = MeshVS_DrawerAttribute.MeshVS_DA_TextColor
MeshVS_DA_TextHeight = MeshVS_DrawerAttribute.MeshVS_DA_TextHeight
MeshVS_DA_TextFont = MeshVS_DrawerAttribute.MeshVS_DA_TextFont
MeshVS_DA_TextExpansionFactor = MeshVS_DrawerAttribute.MeshVS_DA_TextExpansionFactor
MeshVS_DA_TextSpace = MeshVS_DrawerAttribute.MeshVS_DA_TextSpace
MeshVS_DA_TextStyle = MeshVS_DrawerAttribute.MeshVS_DA_TextStyle
MeshVS_DA_TextDisplayType = MeshVS_DrawerAttribute.MeshVS_DA_TextDisplayType
MeshVS_DA_TextTexFont = MeshVS_DrawerAttribute.MeshVS_DA_TextTexFont
MeshVS_DA_TextFontAspect = MeshVS_DrawerAttribute.MeshVS_DA_TextFontAspect
MeshVS_DA_VectorColor = MeshVS_DrawerAttribute.MeshVS_DA_VectorColor
MeshVS_DA_VectorMaxLength = MeshVS_DrawerAttribute.MeshVS_DA_VectorMaxLength
MeshVS_DA_VectorArrowPart = MeshVS_DrawerAttribute.MeshVS_DA_VectorArrowPart
MeshVS_DA_IsAllowOverlapped = MeshVS_DrawerAttribute.MeshVS_DA_IsAllowOverlapped
MeshVS_DA_Reflection = MeshVS_DrawerAttribute.MeshVS_DA_Reflection
MeshVS_DA_ColorReflection = MeshVS_DrawerAttribute.MeshVS_DA_ColorReflection
MeshVS_DA_ShrinkCoeff = MeshVS_DrawerAttribute.MeshVS_DA_ShrinkCoeff
MeshVS_DA_MaxFaceNodes = MeshVS_DrawerAttribute.MeshVS_DA_MaxFaceNodes
MeshVS_DA_ComputeTime = MeshVS_DrawerAttribute.MeshVS_DA_ComputeTime
MeshVS_DA_ComputeSelectionTime = MeshVS_DrawerAttribute.MeshVS_DA_ComputeSelectionTime
MeshVS_DA_DisplayNodes = MeshVS_DrawerAttribute.MeshVS_DA_DisplayNodes
MeshVS_DA_SelectableAuto = MeshVS_DrawerAttribute.MeshVS_DA_SelectableAuto
MeshVS_DA_ShowEdges = MeshVS_DrawerAttribute.MeshVS_DA_ShowEdges
MeshVS_DA_SmoothShading = MeshVS_DrawerAttribute.MeshVS_DA_SmoothShading
MeshVS_DA_SupressBackFaces = MeshVS_DrawerAttribute.MeshVS_DA_SupressBackFaces
MeshVS_DA_User = MeshVS_DrawerAttribute.MeshVS_DA_User

class MeshVS_EntityType(IntEnum):
    MeshVS_ET_NONE: int = ...
    MeshVS_ET_Node: int = ...
    MeshVS_ET_0D: int = ...
    MeshVS_ET_Link: int = ...
    MeshVS_ET_Face: int = ...
    MeshVS_ET_Volume: int = ...
    MeshVS_ET_Element: int = ...
    MeshVS_ET_All: int = ...

MeshVS_ET_NONE = MeshVS_EntityType.MeshVS_ET_NONE
MeshVS_ET_Node = MeshVS_EntityType.MeshVS_ET_Node
MeshVS_ET_0D = MeshVS_EntityType.MeshVS_ET_0D
MeshVS_ET_Link = MeshVS_EntityType.MeshVS_ET_Link
MeshVS_ET_Face = MeshVS_EntityType.MeshVS_ET_Face
MeshVS_ET_Volume = MeshVS_EntityType.MeshVS_ET_Volume
MeshVS_ET_Element = MeshVS_EntityType.MeshVS_ET_Element
MeshVS_ET_All = MeshVS_EntityType.MeshVS_ET_All

class MeshVS_MeshSelectionMethod(IntEnum):
    MeshVS_MSM_PRECISE: int = ...
    MeshVS_MSM_NODES: int = ...
    MeshVS_MSM_BOX: int = ...

MeshVS_MSM_PRECISE = MeshVS_MeshSelectionMethod.MeshVS_MSM_PRECISE
MeshVS_MSM_NODES = MeshVS_MeshSelectionMethod.MeshVS_MSM_NODES
MeshVS_MSM_BOX = MeshVS_MeshSelectionMethod.MeshVS_MSM_BOX

class MeshVS_SelectionModeFlags(IntEnum):
    MeshVS_SMF_Mesh: int = ...
    MeshVS_SMF_Node: int = ...
    MeshVS_SMF_0D: int = ...
    MeshVS_SMF_Link: int = ...
    MeshVS_SMF_Face: int = ...
    MeshVS_SMF_Volume: int = ...
    MeshVS_SMF_Element: int = ...
    MeshVS_SMF_All: int = ...
    MeshVS_SMF_Group: int = ...

MeshVS_SMF_Mesh = MeshVS_SelectionModeFlags.MeshVS_SMF_Mesh
MeshVS_SMF_Node = MeshVS_SelectionModeFlags.MeshVS_SMF_Node
MeshVS_SMF_0D = MeshVS_SelectionModeFlags.MeshVS_SMF_0D
MeshVS_SMF_Link = MeshVS_SelectionModeFlags.MeshVS_SMF_Link
MeshVS_SMF_Face = MeshVS_SelectionModeFlags.MeshVS_SMF_Face
MeshVS_SMF_Volume = MeshVS_SelectionModeFlags.MeshVS_SMF_Volume
MeshVS_SMF_Element = MeshVS_SelectionModeFlags.MeshVS_SMF_Element
MeshVS_SMF_All = MeshVS_SelectionModeFlags.MeshVS_SMF_All
MeshVS_SMF_Group = MeshVS_SelectionModeFlags.MeshVS_SMF_Group

class MeshVS_Buffer:
    @overload
    def __init__(self, theSize: int) -> None: ...

class MeshVS_CommonSensitiveEntity(Select3D_SensitiveSet):
    def __init__(self, theOwner: SelectMgr_EntityOwner, theParentMesh: MeshVS_Mesh, theSelMethod: MeshVS_MeshSelectionMethod) -> None: ...
    def BoundingBox(self) -> Select3D_BndBox3d: ...
    def Box(self, theIdx: int) -> Select3D_BndBox3d: ...
    def Center(self, theIdx: int, theAxis: int) -> float: ...
    def CenterOfGeometry(self) -> gp_Pnt: ...
    def GetConnected(self) -> Select3D_SensitiveEntity: ...
    def NbSubElements(self) -> int: ...
    def Size(self) -> int: ...
    def Swap(self, theIdx1: int, theIdx2: int) -> None: ...

class MeshVS_DataSource(Standard_Transient):
    def Get3DGeom(self, ID: int, Data: MeshVS_HArray1OfSequenceOfInteger) -> Tuple[bool, int]: ...
    def GetAddr(self, ID: int, IsElement: bool) -> None: ...
    def GetAllElements(self) -> TColStd_PackedMapOfInteger: ...
    def GetAllGroups(self, Ids: TColStd_PackedMapOfInteger) -> None: ...
    def GetAllNodes(self) -> TColStd_PackedMapOfInteger: ...
    def GetBoundingBox(self) -> Bnd_Box: ...
    @overload
    def GetDetectedEntities(self, Prs: MeshVS_Mesh, X: float, Y: float, aTol: float, Nodes: TColStd_HPackedMapOfInteger, Elements: TColStd_HPackedMapOfInteger) -> Tuple[bool, float]: ...
    @overload
    def GetDetectedEntities(self, Prs: MeshVS_Mesh, XMin: float, YMin: float, XMax: float, YMax: float, aTol: float, Nodes: TColStd_HPackedMapOfInteger, Elements: TColStd_HPackedMapOfInteger) -> bool: ...
    @overload
    def GetDetectedEntities(self, Prs: MeshVS_Mesh, Polyline: TColgp_Array1OfPnt2d, aBox: Bnd_Box2d, aTol: float, Nodes: TColStd_HPackedMapOfInteger, Elements: TColStd_HPackedMapOfInteger) -> bool: ...
    @overload
    def GetDetectedEntities(self, Prs: MeshVS_Mesh, Nodes: TColStd_HPackedMapOfInteger, Elements: TColStd_HPackedMapOfInteger) -> bool: ...
    def GetGeom(self, ID: int, IsElement: bool, Coords: TColStd_Array1OfReal) -> Tuple[bool, int, MeshVS_EntityType]: ...
    def GetGeomType(self, ID: int, IsElement: bool) -> Tuple[bool, MeshVS_EntityType]: ...
    def GetGroup(self, Id: int, Ids: TColStd_PackedMapOfInteger) -> Tuple[bool, MeshVS_EntityType]: ...
    def GetGroupAddr(self, ID: int) -> None: ...
    def GetNodeNormal(self, ranknode: int, ElementId: int) -> Tuple[bool, float, float, float]: ...
    def GetNodesByElement(self, ID: int, NodeIDs: TColStd_Array1OfInteger) -> Tuple[bool, int]: ...
    def GetNormal(self, Id: int, Max: int) -> Tuple[bool, float, float, float]: ...
    def GetNormalsByElement(self, Id: int, IsNodal: bool, MaxNodes: int, Normals: TColStd_HArray1OfReal) -> bool: ...
    def IsAdvancedSelectionEnabled(self) -> bool: ...

class MeshVS_Drawer(Standard_Transient):
    def Assign(self, aDrawer: MeshVS_Drawer) -> None: ...
    def GetAsciiString(self, Key: int, Value: str) -> bool: ...
    def GetBoolean(self, Key: int) -> Tuple[bool, bool]: ...
    def GetColor(self, Key: int, Value: Quantity_Color) -> bool: ...
    def GetDouble(self, Key: int) -> Tuple[bool, float]: ...
    def GetInteger(self, Key: int) -> Tuple[bool, int]: ...
    def GetMaterial(self, Key: int, Value: Graphic3d_MaterialAspect) -> bool: ...
    def RemoveAsciiString(self, Key: int) -> bool: ...
    def RemoveBoolean(self, Key: int) -> bool: ...
    def RemoveColor(self, Key: int) -> bool: ...
    def RemoveDouble(self, Key: int) -> bool: ...
    def RemoveInteger(self, Key: int) -> bool: ...
    def RemoveMaterial(self, Key: int) -> bool: ...
    def SetAsciiString(self, Key: int, Value: str) -> None: ...
    def SetBoolean(self, Key: int, Value: bool) -> None: ...
    def SetColor(self, Key: int, Value: Quantity_Color) -> None: ...
    def SetDouble(self, Key: int, Value: float) -> None: ...
    def SetInteger(self, Key: int, Value: int) -> None: ...
    def SetMaterial(self, Key: int, Value: Graphic3d_MaterialAspect) -> None: ...

class MeshVS_DummySensitiveEntity(Select3D_SensitiveEntity):
    def __init__(self, theOwnerId: SelectMgr_EntityOwner) -> None: ...
    def BVH(self) -> None: ...
    def BoundingBox(self) -> Select3D_BndBox3d: ...
    def CenterOfGeometry(self) -> gp_Pnt: ...
    def Clear(self) -> None: ...
    def HasInitLocation(self) -> bool: ...
    def InvInitLocation(self) -> gp_GTrsf: ...
    def Matches(self, theMgr: SelectBasics_SelectingVolumeManager, thePickResult: SelectBasics_PickResult) -> bool: ...
    def NbSubElements(self) -> int: ...
    def ToBuildBVH(self) -> bool: ...

class MeshVS_Mesh(AIS_InteractiveObject):
    def __init__(self, theIsAllowOverlapped: Optional[bool] = False) -> None: ...
    def AcceptDisplayMode(self, theMode: int) -> bool: ...
    def AddBuilder(self, Builder: MeshVS_PrsBuilder, TreatAsHilighter: Optional[bool] = False) -> None: ...
    def ClearSelected(self) -> None: ...
    def Compute(self, thePrsMgr: PrsMgr_PresentationManager, thePrs: Prs3d_Presentation, theDispMode: int) -> None: ...
    def ComputeSelection(self, theSel: SelectMgr_Selection, theSelMode: int) -> None: ...
    def FindBuilder(self, TypeString: str) -> MeshVS_PrsBuilder: ...
    def GetBuilder(self, Index: int) -> MeshVS_PrsBuilder: ...
    def GetBuilderById(self, Id: int) -> MeshVS_PrsBuilder: ...
    def GetBuildersCount(self) -> int: ...
    def GetDataSource(self) -> MeshVS_DataSource: ...
    def GetDrawer(self) -> MeshVS_Drawer: ...
    def GetFreeId(self) -> int: ...
    def GetHiddenElems(self) -> TColStd_HPackedMapOfInteger: ...
    def GetHiddenNodes(self) -> TColStd_HPackedMapOfInteger: ...
    def GetHilighter(self) -> MeshVS_PrsBuilder: ...
    def GetMeshSelMethod(self) -> MeshVS_MeshSelectionMethod: ...
    def GetOwnerMaps(self, IsElement: bool) -> MeshVS_DataMapOfIntegerOwner: ...
    def GetSelectableNodes(self) -> TColStd_HPackedMapOfInteger: ...
    def HilightOwnerWithColor(self, thePM: PrsMgr_PresentationManager, theColor: Prs3d_Drawer, theOwner: SelectMgr_EntityOwner) -> None: ...
    def HilightSelected(self, thePrsMgr: PrsMgr_PresentationManager, theOwners: SelectMgr_SequenceOfOwner) -> None: ...
    def IsHiddenElem(self, ID: int) -> bool: ...
    def IsHiddenNode(self, ID: int) -> bool: ...
    def IsSelectableElem(self, ID: int) -> bool: ...
    def IsSelectableNode(self, ID: int) -> bool: ...
    def IsWholeMeshOwner(self, theOwner: SelectMgr_EntityOwner) -> bool: ...
    def RemoveBuilder(self, Index: int) -> None: ...
    def RemoveBuilderById(self, Id: int) -> None: ...
    def SetDataSource(self, aDataSource: MeshVS_DataSource) -> None: ...
    def SetDrawer(self, aDrawer: MeshVS_Drawer) -> None: ...
    def SetHiddenElems(self, Ids: TColStd_HPackedMapOfInteger) -> None: ...
    def SetHiddenNodes(self, Ids: TColStd_HPackedMapOfInteger) -> None: ...
    @overload
    def SetHilighter(self, Builder: MeshVS_PrsBuilder) -> None: ...
    @overload
    def SetHilighter(self, Index: int) -> bool: ...
    def SetHilighterById(self, Id: int) -> bool: ...
    def SetMeshSelMethod(self, M: MeshVS_MeshSelectionMethod) -> None: ...
    def SetSelectableNodes(self, Ids: TColStd_HPackedMapOfInteger) -> None: ...
    def UpdateSelectableNodes(self) -> None: ...

class MeshVS_MeshEntityOwner(SelectMgr_EntityOwner):
    def __init__(self, SelObj: SelectMgr_SelectableObject, ID: int, MeshEntity: None, Type: MeshVS_EntityType, Priority: Optional[int] = 0, IsGroup: Optional[bool] = False) -> None: ...
    def Clear(self, PM: PrsMgr_PresentationManager, Mode: Optional[int] = 0) -> None: ...
    def HilightWithColor(self, thePM: PrsMgr_PresentationManager, theStyle: Prs3d_Drawer, theMode: int) -> None: ...
    def ID(self) -> int: ...
    def IsGroup(self) -> bool: ...
    def IsHilighted(self, PM: PrsMgr_PresentationManager, Mode: Optional[int] = 0) -> bool: ...
    def Owner(self) -> None: ...
    def Type(self) -> MeshVS_EntityType: ...
    def Unhilight(self, PM: PrsMgr_PresentationManager, Mode: Optional[int] = 0) -> None: ...

class MeshVS_MeshOwner(SelectMgr_EntityOwner):
    def __init__(self, theSelObj: SelectMgr_SelectableObject, theDS: MeshVS_DataSource, thePriority: Optional[int] = 0) -> None: ...
    def AddSelectedEntities(self, Nodes: TColStd_HPackedMapOfInteger, Elems: TColStd_HPackedMapOfInteger) -> None: ...
    def ClearSelectedEntities(self) -> None: ...
    def GetDataSource(self) -> MeshVS_DataSource: ...
    def GetDetectedElements(self) -> TColStd_HPackedMapOfInteger: ...
    def GetDetectedNodes(self) -> TColStd_HPackedMapOfInteger: ...
    def GetSelectedElements(self) -> TColStd_HPackedMapOfInteger: ...
    def GetSelectedNodes(self) -> TColStd_HPackedMapOfInteger: ...
    def HilightWithColor(self, thePM: PrsMgr_PresentationManager, theColor: Prs3d_Drawer, theMode: int) -> None: ...
    def IsForcedHilight(self) -> bool: ...
    def SetDetectedEntities(self, Nodes: TColStd_HPackedMapOfInteger, Elems: TColStd_HPackedMapOfInteger) -> None: ...
    def Unhilight(self, PM: PrsMgr_PresentationManager, Mode: Optional[int] = 0) -> None: ...

class MeshVS_PrsBuilder(Standard_Transient):
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, DisplayMode: int) -> None: ...
    def CustomBuild(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, DisplayMode: int) -> None: ...
    def CustomSensitiveEntity(self, Owner: SelectMgr_EntityOwner, SelectMode: int) -> Select3D_SensitiveEntity: ...
    def GetDataSource(self) -> MeshVS_DataSource: ...
    def GetDrawer(self) -> MeshVS_Drawer: ...
    def GetFlags(self) -> int: ...
    def GetId(self) -> int: ...
    def GetPresentationManager(self) -> PrsMgr_PresentationManager: ...
    def GetPriority(self) -> int: ...
    def IsExcludingOn(self) -> bool: ...
    def SetDataSource(self, newDS: MeshVS_DataSource) -> None: ...
    def SetDrawer(self, newDr: MeshVS_Drawer) -> None: ...
    def SetExcluding(self, state: bool) -> None: ...
    def SetPresentationManager(self, thePrsMgr: PrsMgr_PresentationManager) -> None: ...
    def TestFlags(self, DisplayMode: int) -> bool: ...

class MeshVS_SensitiveFace(Select3D_SensitiveFace):
    def __init__(self, theOwner: SelectMgr_EntityOwner, thePoints: TColgp_Array1OfPnt, theSensType: Optional[Select3D_TypeOfSensitivity] = Select3D_TOS_INTERIOR) -> None: ...

class MeshVS_SensitiveMesh(Select3D_SensitiveEntity):
    def __init__(self, theOwner: SelectMgr_EntityOwner, theMode: Optional[int] = 0) -> None: ...
    def BoundingBox(self) -> Select3D_BndBox3d: ...
    def CenterOfGeometry(self) -> gp_Pnt: ...
    def GetConnected(self) -> Select3D_SensitiveEntity: ...
    def GetMode(self) -> int: ...
    def Matches(self, theMgr: SelectBasics_SelectingVolumeManager, thePickResult: SelectBasics_PickResult) -> bool: ...
    def NbSubElements(self) -> int: ...

class MeshVS_SensitivePolyhedron(Select3D_SensitiveEntity):
    def __init__(self, theOwner: SelectMgr_EntityOwner, theNodes: TColgp_Array1OfPnt, theTopo: MeshVS_HArray1OfSequenceOfInteger) -> None: ...
    def BoundingBox(self) -> Select3D_BndBox3d: ...
    def CenterOfGeometry(self) -> gp_Pnt: ...
    def GetConnected(self) -> Select3D_SensitiveEntity: ...
    def Matches(self, theMgr: SelectBasics_SelectingVolumeManager, thePickResult: SelectBasics_PickResult) -> bool: ...
    def NbSubElements(self) -> int: ...

class MeshVS_SensitiveQuad(Select3D_SensitiveEntity):
    @overload
    def __init__(self, theOwner: SelectMgr_EntityOwner, theQuadVerts: TColgp_Array1OfPnt) -> None: ...
    @overload
    def __init__(self, theOwner: SelectMgr_EntityOwner, thePnt1: gp_Pnt, thePnt2: gp_Pnt, thePnt3: gp_Pnt, thePnt4: gp_Pnt) -> None: ...
    def BoundingBox(self) -> Select3D_BndBox3d: ...
    def CenterOfGeometry(self) -> gp_Pnt: ...
    def GetConnected(self) -> Select3D_SensitiveEntity: ...
    def Matches(self, theMgr: SelectBasics_SelectingVolumeManager, thePickResult: SelectBasics_PickResult) -> bool: ...
    def NbSubElements(self) -> int: ...

class MeshVS_SensitiveSegment(Select3D_SensitiveSegment):
    def __init__(self, theOwner: SelectMgr_EntityOwner, theFirstPnt: gp_Pnt, theLastPnt: gp_Pnt) -> None: ...

class MeshVS_SymmetricPairHasher:
    pass

class MeshVS_Tool:
    @overload
    @staticmethod
    def CreateAspectFillArea3d(theDr: MeshVS_Drawer, UseDefaults: Optional[bool] = True) -> Graphic3d_AspectFillArea3d: ...
    @overload
    @staticmethod
    def CreateAspectFillArea3d(theDr: MeshVS_Drawer, Mat: Graphic3d_MaterialAspect, UseDefaults: Optional[bool] = True) -> Graphic3d_AspectFillArea3d: ...
    @staticmethod
    def CreateAspectLine3d(theDr: MeshVS_Drawer, UseDefaults: Optional[bool] = True) -> Graphic3d_AspectLine3d: ...
    @staticmethod
    def CreateAspectMarker3d(theDr: MeshVS_Drawer, UseDefaults: Optional[bool] = True) -> Graphic3d_AspectMarker3d: ...
    @staticmethod
    def CreateAspectText3d(theDr: MeshVS_Drawer, UseDefaults: Optional[bool] = True) -> Graphic3d_AspectText3d: ...
    @staticmethod
    def GetAverageNormal(Nodes: TColStd_Array1OfReal, Norm: gp_Vec) -> bool: ...
    @staticmethod
    def GetNormal(Nodes: TColStd_Array1OfReal, Norm: gp_Vec) -> bool: ...

class MeshVS_TwoColors:
    pass

class MeshVS_TwoNodes:
    def __init__(self, aFirst: Optional[int] = 0, aSecond: Optional[int] = 0) -> None: ...

class MeshVS_DataSource3D(MeshVS_DataSource):
    @staticmethod
    def CreatePrismTopology(BasePoints: int) -> MeshVS_HArray1OfSequenceOfInteger: ...
    @staticmethod
    def CreatePyramidTopology(BasePoints: int) -> MeshVS_HArray1OfSequenceOfInteger: ...
    def GetPrismTopology(self, BasePoints: int) -> MeshVS_HArray1OfSequenceOfInteger: ...
    def GetPyramidTopology(self, BasePoints: int) -> MeshVS_HArray1OfSequenceOfInteger: ...

class MeshVS_DeformedDataSource(MeshVS_DataSource):
    def __init__(self, theNonDeformDS: MeshVS_DataSource, theMagnify: float) -> None: ...
    def Get3DGeom(self, ID: int, Data: MeshVS_HArray1OfSequenceOfInteger) -> Tuple[bool, int]: ...
    def GetAddr(self, ID: int, IsElement: bool) -> None: ...
    def GetAllElements(self) -> TColStd_PackedMapOfInteger: ...
    def GetAllNodes(self) -> TColStd_PackedMapOfInteger: ...
    def GetGeom(self, ID: int, IsElement: bool, Coords: TColStd_Array1OfReal) -> Tuple[bool, int, MeshVS_EntityType]: ...
    def GetGeomType(self, ID: int, IsElement: bool) -> Tuple[bool, MeshVS_EntityType]: ...
    def GetMagnify(self) -> float: ...
    def GetNodesByElement(self, ID: int, NodeIDs: TColStd_Array1OfInteger) -> Tuple[bool, int]: ...
    def GetNonDeformedDataSource(self) -> MeshVS_DataSource: ...
    def GetVector(self, ID: int, Vect: gp_Vec) -> bool: ...
    def GetVectors(self) -> MeshVS_DataMapOfIntegerVector: ...
    def SetMagnify(self, theMagnify: float) -> None: ...
    def SetNonDeformedDataSource(self, theDS: MeshVS_DataSource) -> None: ...
    def SetVector(self, ID: int, Vect: gp_Vec) -> None: ...
    def SetVectors(self, Map: MeshVS_DataMapOfIntegerVector) -> None: ...

class MeshVS_ElementalColorPrsBuilder(MeshVS_PrsBuilder):
    def __init__(self, Parent: MeshVS_Mesh, Flags: Optional[int] = MeshVS_DMF_ElementalColorDataPrs, DS: Optional[MeshVS_DataSource] = 0, Id: Optional[int] = -1, Priority: Optional[int] = MeshVS_BP_ElemColor) -> None: ...
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, DisplayMode: int) -> None: ...
    def GetColor1(self, ID: int, theColor: Quantity_Color) -> bool: ...
    @overload
    def GetColor2(self, ID: int, theColor: MeshVS_TwoColors) -> bool: ...
    @overload
    def GetColor2(self, ID: int, theColor1: Quantity_Color, theColor2: Quantity_Color) -> bool: ...
    def GetColors1(self) -> MeshVS_DataMapOfIntegerColor: ...
    def GetColors2(self) -> MeshVS_DataMapOfIntegerTwoColors: ...
    def HasColors1(self) -> bool: ...
    def HasColors2(self) -> bool: ...
    def SetColor1(self, ID: int, theColor: Quantity_Color) -> None: ...
    @overload
    def SetColor2(self, ID: int, theTwoColors: MeshVS_TwoColors) -> None: ...
    @overload
    def SetColor2(self, ID: int, theColor1: Quantity_Color, theColor2: Quantity_Color) -> None: ...
    def SetColors1(self, Map: MeshVS_DataMapOfIntegerColor) -> None: ...
    def SetColors2(self, Map: MeshVS_DataMapOfIntegerTwoColors) -> None: ...

class MeshVS_MeshPrsBuilder(MeshVS_PrsBuilder):
    def __init__(self, Parent: MeshVS_Mesh, Flags: Optional[int] = MeshVS_DMF_OCCMask, DS: Optional[MeshVS_DataSource] = 0, Id: Optional[int] = -1, Priority: Optional[int] = MeshVS_BP_Mesh) -> None: ...
    @staticmethod
    def AddVolumePrs(Topo: MeshVS_HArray1OfSequenceOfInteger, Nodes: TColStd_Array1OfReal, NbNodes: int, Array: Graphic3d_ArrayOfPrimitives, IsReflected: bool, IsShrinked: bool, IsSelect: bool, ShrinkCoef: float) -> None: ...
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, DisplayMode: int) -> None: ...
    def BuildElements(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, DisplayMode: int) -> None: ...
    def BuildHilightPrs(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IsElement: bool) -> None: ...
    def BuildNodes(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, DisplayMode: int) -> None: ...
    @staticmethod
    def HowManyPrimitives(Topo: MeshVS_HArray1OfSequenceOfInteger, AsPolygons: bool, IsSelect: bool, NbNodes: int) -> Tuple[int, int]: ...

class MeshVS_NodalColorPrsBuilder(MeshVS_PrsBuilder):
    def __init__(self, Parent: MeshVS_Mesh, Flags: Optional[int] = MeshVS_DMF_NodalColorDataPrs, DS: Optional[MeshVS_DataSource] = 0, Id: Optional[int] = -1, Priority: Optional[int] = MeshVS_BP_NodalColor) -> None: ...
    def AddVolumePrs(self, theTopo: MeshVS_HArray1OfSequenceOfInteger, theNodes: TColStd_Array1OfInteger, theCoords: TColStd_Array1OfReal, theArray: Graphic3d_ArrayOfPrimitives, theIsShaded: bool, theNbColors: int, theNbTexColors: int, theColorRatio: float) -> None: ...
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, DisplayMode: int) -> None: ...
    def GetColor(self, ID: int, theColor: Quantity_Color) -> bool: ...
    def GetColorMap(self) -> Aspect_SequenceOfColor: ...
    def GetColors(self) -> MeshVS_DataMapOfIntegerColor: ...
    def GetInvalidColor(self) -> Quantity_Color: ...
    def GetTextureCoord(self, theID: int) -> float: ...
    def GetTextureCoords(self) -> TColStd_DataMapOfIntegerReal: ...
    def HasColors(self) -> bool: ...
    def IsUseTexture(self) -> bool: ...
    def SetColor(self, ID: int, theColor: Quantity_Color) -> None: ...
    def SetColorMap(self, theColors: Aspect_SequenceOfColor) -> None: ...
    def SetColors(self, Map: MeshVS_DataMapOfIntegerColor) -> None: ...
    def SetInvalidColor(self, theInvalidColor: Quantity_Color) -> None: ...
    def SetTextureCoord(self, theID: int, theCoord: float) -> None: ...
    def SetTextureCoords(self, theMap: TColStd_DataMapOfIntegerReal) -> None: ...
    def UseTexture(self, theToUse: bool) -> None: ...

class MeshVS_TextPrsBuilder(MeshVS_PrsBuilder):
    def __init__(self, Parent: MeshVS_Mesh, Height: float, Color: Quantity_Color, Flags: Optional[int] = MeshVS_DMF_TextDataPrs, DS: Optional[MeshVS_DataSource] = 0, Id: Optional[int] = -1, Priority: Optional[int] = MeshVS_BP_Text) -> None: ...
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, theDisplayMode: int) -> None: ...
    def GetText(self, IsElement: bool, ID: int, Text: str) -> bool: ...
    def GetTexts(self, IsElement: bool) -> MeshVS_DataMapOfIntegerAsciiString: ...
    def HasTexts(self, IsElement: bool) -> bool: ...
    def SetText(self, IsElement: bool, ID: int, Text: str) -> None: ...
    def SetTexts(self, IsElement: bool, Map: MeshVS_DataMapOfIntegerAsciiString) -> None: ...

class MeshVS_VectorPrsBuilder(MeshVS_PrsBuilder):
    def __init__(self, Parent: MeshVS_Mesh, MaxLength: float, VectorColor: Quantity_Color, Flags: Optional[int] = MeshVS_DMF_VectorDataPrs, DS: Optional[MeshVS_DataSource] = 0, Id: Optional[int] = -1, Priority: Optional[int] = MeshVS_BP_Vector, IsSimplePrs: Optional[bool] = False) -> None: ...
    def Build(self, Prs: Prs3d_Presentation, IDs: TColStd_PackedMapOfInteger, IDsToExclude: TColStd_PackedMapOfInteger, IsElement: bool, theDisplayMode: int) -> None: ...
    def DrawVector(self, theTrsf: gp_Trsf, Length: float, MaxLength: float, ArrowPoints: TColgp_Array1OfPnt, Lines: Graphic3d_ArrayOfPrimitives, ArrowLines: Graphic3d_ArrayOfPrimitives, Triangles: Graphic3d_ArrayOfPrimitives) -> None: ...
    def GetMinMaxVectorValue(self, IsElement: bool) -> Tuple[float, float]: ...
    def GetVector(self, IsElement: bool, ID: int, Vect: gp_Vec) -> bool: ...
    def GetVectors(self, IsElement: bool) -> MeshVS_DataMapOfIntegerVector: ...
    def HasVectors(self, IsElement: bool) -> bool: ...
    def SetSimplePrsMode(self, IsSimpleArrow: bool) -> None: ...
    def SetSimplePrsParams(self, theLineWidthParam: float, theStartParam: float, theEndParam: float) -> None: ...
    def SetVector(self, IsElement: bool, ID: int, Vect: gp_Vec) -> None: ...
    def SetVectors(self, IsElement: bool, Map: MeshVS_DataMapOfIntegerVector) -> None: ...
    @staticmethod
    def calculateArrow(Points: TColgp_Array1OfPnt, Length: float, ArrowPart: float) -> float: ...

# harray1 classes

class MeshVS_HArray1OfSequenceOfInteger(MeshVS_Array1OfSequenceOfInteger, Standard_Transient):
    def __init__(self, theLower: int, theUpper: int) -> None: ...
    def Array1(self) -> MeshVS_Array1OfSequenceOfInteger: ...

# harray2 classes
# hsequence classes

